![]() ![]() The player with the most points when the tickets reached zero, or when time ended, won. It featured all the same levels and gameplay modes as the Beta, as well as adding two extra stages, totaling five stages, and a new gameplay mode, totaling at seven gameplay modes.Ī free-for-all match with no teams. Metal Gear Online went live on June 12, 2008, the release day of Metal Gear Solid 4. Konami also set the new beta test closure date on May 11, 2008. According to the Metal Gear Online teaser website, the beta was aimed to begin at midnight of April 25, with a comment mentioning a possible further delay if the solution hadn't then been resolved. The beta therefore, had been postponed in Japan and Europe, as well as the launch of the North America beta, so Konami could fix and stabilize the servers. Due to mass appeal, many gamers applied to participate in the beta, but the servers were met with severe user traffic within the opening minutes, resulting in a system wide crash. On April 21, the open beta was launched in Japan and Europe. On April 11, 2008, Konami announced an open Metal Gear Online beta for Europe and would be available for download from April 17 and would be entirely open to everyone who downloaded it until May 6. The beta test was originally scheduled to begin on April 21 and end on May 6, but high levels of server traffic forced Konami to delay the start of the beta until the servers were stabilized. ![]() In North America, the multiplayer beta test for Metal Gear Online was made available to download on April 16. ![]() Metal Gear Solid 4 came with a "starter pack" that would be expanded upon with extra content. In addition to announcing a ship date and hardware bundle for Metal Gear Solid 4, Sony Computer Entertainment America revealed that a beta for the game's online component would happen before the June release. Beta testingĪn online beta test was released exclusively in Japan, which occurred from Augthrough September 3, 2007. This voice would affect your in game singing voice too when typing in the command "įor more information, see MGO Graduation Speeches. Depending on player's character gender and selected voice, they would each hold their own unique speech. The player could also train other players in a training room (assuming they had the necessary Wi-Fi to host a game) and could choose which players they graduate. In the later years to follow, the online community became marred with hackers, modders and glitchers who would dampen the online experience with various ways of cheating such as lag switching, teleporting, aim-botting, and exploiting gliches in the CQC mechanics which continued until the game's final shut down. However, all the clothing was simply decorative and did not change the gameplay or gave players a tactical advantage in any way, shape, or form, with the possible exception of using certain varieties of clothing and face paint to camouflage oneself on certain areas of certain maps (which wouldn't work the same way as Snake's OctoCamo). The player could collect reward points in gameplay to achieve more customizations for their clothing. The player was allowed to customize their character in variable clothing, face paint, gender, voice, voice tone, ethnicity, and whether they were young or old. The system, however, could be hacked with an SOP plug, allowing the opposing team to receive information regarding enemy positions. The SOP system from Metal Gear Solid 4 was implemented through a link-system where teammates could connect to each other and share information such as location and where friendlies are aiming. The player could keep tabs on allies and enemies with nanomachines. Players could upgrade skills that their character could use such as hacking SOP, CQC mastery, enhanced lock-on, and more, all of which could be leveled up. The game featured 16-player online battles. ![]()
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